Project
As a 3D artist with an architectural background, my travels through various European cities have inspired me to create a library of photogrammetry 3D scans of unique architectural elements and sculptures. As my collection has grown, I've become captivated by the idea that these elements are, in themselves, narratives of their design and construction. Each architectural detail and sculpture on the facades of these historic buildings tells a story of its own. For example, on an old façade in Budapest, the history of the building is etched into its stonework. In Munich, a sculpted face above an entrance warmly greets visitors, while next door, two human figures in stone support the upper levels of another structure. These elements on the facades tell little stories, and it became increasingly apparent to me that they could be used to tell entirely new stories.

One of the 3D scans that sparked this idea was the scan of a muse resting beneath Johannes Brahms' statue in Vienna. This muse served as the initial catalyst for my animation, drawing a connection to the classical epic, the Odyssey, by Homer. It marked a significant shift in my perspective. Until then, my 3D scans had primarily served as background elements for stories yet to be woven. However, in this animation, these architectural and sculptural details transform into the principal characters that convey the story to the audience.
Photogrammetry
Photogrammetry is a process for translating real objects into 3D models. As a 3D artist, the idea of bringing reality into the digital world has always been a significant aspect of my work. In this short film, photogrammetry becomes a key process in its creation. When searching for objects to capture my interest for 3D scanning, facades and sculptures were the ones that kept me going. Over a period of two weeks, around 30 scans were conducted, originating from Munich, Vienna, Budapest, Bratislava, and Berlin. They were all captured over a period of 3-4 months before. The process was redefined and fine-tuned during that project. Images were captured with a mobile device and then processed in software to create detailed 3D models, which were later refined and prepared for production. For a more detailed explanation, you can find it here: (Link is coming soon…)
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